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Worlds

A World groups multiple campaigns owned by the same person into a shared universe. It is the top of the GMTales hierarchy: World → Campaign → Article.

Worlds solve a specific problem: sequels, parallel stories, and spin-offs in the same setting should share connected lore — without merging into one bloated campaign.

Middle-earth ├── The Hobbit (completed first story) └── The Lord of the Rings (ongoing sequel)

Each campaign remains fully independent; the world is a shared lens over them.

Setting Up a World

  1. Create — on the Your Campaigns page, click New world and name it. The world appears as a section header above its campaigns.

  2. Add campaigns — in World settings, select from your unaffiliated campaigns. Only campaigns you own (Creator role) can be added; a campaign belongs to at most one world.

  3. Remove or delete — removing a campaign, or deleting the whole world, leaves every campaign intact. Only the grouping changes.

World Browse

Browse world (from a campaign, or by opening the world directly) gives a unified article view across all accessible campaigns. All four navigation modes work in world view; trees defined per campaign are shown combined, and cross-campaign relations appear as graph edges.

Every article card shows a colored campaign badge. The color is derived from the campaign ID and stays consistent through the session.

World browse respects campaign visibility: hidden campaigns appear only for their members; public campaigns are visible to anyone with the world link.

Cross-Campaign Automatic Linking

The main functional benefit. When you save an article in a world campaign, the auto-linker scans titles and aliases across all campaigns in the world.

In the Middle-earth world, The Hobbit contains the article "Riddles in the Dark". When a Lord of the Rings article about Gollum mentions Riddles in the Dark and is saved, GMTales detects the match and creates a relation across the campaign boundary.

Cross-campaign links are styled with a dashed underline to signal they leave the current campaign.

Cross-campaign relations follow the same visibility rules as local ones: a restricted target stays invisible to readers who don't satisfy its restrictions.

Article Key Clashes

Keys are per-campaign; two campaigns may use the same key independently. Both The Hobbit and The Lord of the Rings have an article keyed sting — Bilbo's blade, then Frodo's. In either article, a dismissible banner appears:

What Worlds Do Not Do

Use Cases

SequelsThe Lord of the Rings auto-links to the finished Hobbit's established lore (Erebor, Gollum, the One Ring), and players browse the combined history. Parallel tables — two groups in the same setting connect overlapping NPCs, locations, and factions automatically. Shared universe — world browse and graph view show how canon is shared or diverges across a GM's arcs.

21 June 2026